Senior Editor, GFX, Streaming Engineering, Audio, Digital Dev projects, R&D Projects.
My past achievements include a Hacienda Classical piece, a 30-minute mix of DJs, singers and a 40-piece orchestra brought together in a digital capacity over lockdown.
I have also had numerous experiences in non-linear video and object-based media methodology, applying this to a digital art installation that was featured in the Venice Biennale in 2019.
Working at MediaCityUK places me at the constantly expanding heart of the media industry in the North West. It’s a great way to network with potential partners and clients and enables our industry to thrive outside of the London-centric ideology.
Badger & Combes is an excellent pathway from talent to industry, giving growing media professionals the opportunity to work on projects of a huge scale and giving them the responsibility of managing those projects. The variety and breadth of projects that we cover means that our creativity never stagnates due to routine and we always ensure that the client receives the best delivery through this talent engagement.
Audiences are now both unified and fragmented at the same time. Although a vast majority of audiences occupy some kind of digital space, the right approach must be taken in order to reach those demographics.
The reach of projects like United We Stream and receiving feedback on how elated it makes our audiences creates a great sense of achievement.
My passions include post-production, editing, colouring and audio – I also enjoy problem-solving in my work, always trying to come up with the most expedient way to deliver something on a technical level. I think I have built up a wealth of experience in this field and look forward to it continuing to grow.